The PlayStation 3 (PS3) (Japanese: プレイステーション3) is Sony's seventh generation era video game console in the market-leading PlayStation series. It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Sony has announced that the PS3 will be backward compatible with earlier PS1 and PS2 games. At the moment, little is known in public about the PS3 apart from its hardware specifications and reports that it will be based on open APIs for game development.
The PS3 was officially unveiled on May 16, 2005 by Sony during the E3 conference, where the console was first shown to the public. A functional version of the console was not at E3 or the Tokyo Game Show in September 2005, although some demonstrations were held on devkits and videos of soon-to-be released games created to run on systems with the same specs as the PS3 were presented, such as Metal Gear Solid 4 and Killzone PS3.
Cost and Release date
The system's retail price is not known. Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. "But we're aiming for consumers throughout the world. So we're going to have to do our best [in containing the price]". In contrast Kazuo Hirai, president of Sony Computer Entertainment America, says the PS3 will not be expensive and that it will be competitively priced against the Xbox 360.[2]
In the same magazine, Ken Kutaragi was interviewed, and expressed little concern over the PS3's possibly high launch price, believing that customers would be willing to pay extra for a superior product, as they had in the past for the original PlayStation (¥39,800 vs. ¥12,500 for the Super Famicom).
Sony is reassuring a Spring launch, approximately sometime near April or May. However, some experts believe that this launch window is unobtainable.[3] In addition, Sony's Blu-ray standalone players are to be released early summer[4] and it is likely that standalone players will be released prior to PS3. An Inquirer article details internal Sony development.[5]
More official news from Sony is expected March 22 at the Game Developers Conference.[6]
Manufacturing costs
Merrill Lynch (ML) estimates the PS3's bill-of-materials (BOM) cost at $800 per unit.[7] ML expects Sony to sell the PlayStation 3 for less than its manufacturing cost. Although manufacturing costs for Blu-ray and the Cell are so far unknown, it is assumed the PS3 will sell at a loss through its first year. Standard pricing practice in the video game industry is to sell the hardware at a loss, at least initially, and then recoup the losses from game sales and developer licensing.
Hardware specifications
According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows: [8]
Central processing unit
3.2 GHz Cell processor with one PPE (PowerPC-based 'Power Processing Element') and 8 Synergistic Processing Elements (SPEs). The PPE has a 512 KiB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is essentially a 128-bit SIMD unit with 256 KiB software-addressable SRAM.
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective.
Graphics processing unit
Custom RSX or "Reality Synthesizer" design co-developed by NVIDIA and Sony:
Clocked at 550 MHz
1.8 TFLOPS (trillion floating point operations per second) theoretical floating point capability
Full high definition output (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
136 shader operations per clock
74.8 billion shader operations per second (100 billion with CPU)
33 billion dot products per second (51 billion dot products with CPU)
128-bit pixel precision offers rendering of scenes with high dynamic range imaging
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Memory
256 MiB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
256 MiB GDDR3 VRAM clocked at 700 MHz
Theoretical system bandwidth
25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz
22.4 GB/s to GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge)
RSX 20 GB/s (write), 15 GB/s (read)
System Bus 2.5 GB/s write and 2.5 GB/s read
204.8 GB/s Cell EIB
76.8 GB/s Cell FlexIO Bus (44.8 GB/s outbound, 32 GB/s inbound)
Since the RSX is connected to the XDR DRAM and GDDR3 RAM similar to a Turbo Cached GPU it can access both memory locations at the exact same time. This gives the RSX an effective 48 GB/s when sending data to/from GPU and RAM.
Audio/video output
Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
Two HDMI (Type A) outputs (Dual-screen HD outputs)
S/PDIF optical output for digital audio
Multiple analog outputs (Composite, S-Video, Component video)
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Sound
Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor)
[edit]
Storage
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE.
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD
Detachable 2.5" hard drive accessory- *sold separately*[9] available initially in capacities of 80 and 120GB, according to an interview with "Ken Kutaragi in Nikkei Business Magazine". (original Japanese), (translated)
Memory Stick standard/Duo and standard/mini slots
CompactFlash Type I and II slot
SD/MMC slot
Communications
Three Gigabit Ethernet ports (Sony has indicated that because of cost reduction there is a possibility that the PlayStation 3 may act only as an accessory interface and hub and perhaps not as a router, as originally planned.)[10]
IEEE 802.11g Wi-Fi
Bluetooth 2.0
USB 2.0 (four front and two rear ports)
Controller
SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:
802.11g Wi-Fi. Integrated for mesh networking and connectivity with the PlayStation Portable
TCP/IP networking (wired ethernet)
USB 2.0 (wired)
Bluetooth 2.0 (up to 7 controllers)
Overall floating-point capability
In a slide show at their E3 conference, Sony presented the "CPU floating point capability" of the PlayStation 3's Cell CPU, and compared it to other CPUs. In their official press release, the same statistic regarding the PS3 as a whole was reported to be over 2.1 TFLOPS. The figures are likely rounded estimations. It was unclear how these numbers were exactly calculated, possibly based on addition of the floating point capabilities of the processing units in the Cell CPU and those of the RSX GPU. The performance statistics given for the PS3 and XBox 360 in Sony's presentation were based on the theoretical maximum performance of the systems. Inevitably, real-world performance for both systems will be lower. Additionally, programmers may find it difficult, initially, to optimize their game engines to make the best use of the highly parallel architectures of both systems, further reducing real-world performance.
According to an in-depth report compiled by IBM[11], the theoretical peak performance of a single SPE is 25.6 GFLOPS. The seven SPEs in the PS3, in addition to the VMX unit in the PPE, would yield a total combined single-precision floating point performance of 218 GFLOPS (the same figure quoted by Sony). It should be noted that this figure is an estimate based on ideal, 100% efficient operation of the processor. The floating-point capacity of the PS3 will significantly exceed that of the XBox 360, although it should be noted that Microsoft's console, due to its 3 symmetric fully featured processor cores (which are very similar to the Cell's PPE), may fare better on dynamically branching code, like that used for artificial intelligence.
It should also be noted that floating-point performance is a single-dimensional metric for comparing computers, and that many other considerations (including integer performance, memory size and bandwidth, etc.) determine the "overall" performance of a computer system. Floating point calculations are very important for graphics, multimedia, and game physics, but considerably less important for other tasks such as artificial intelligence.
Finally, whether the PS3's advantage in floating-point performance will be readily apparent in games depends entirely on whether developers are able to effectively make use of the system's unique architecture.
Physical dimensions
32 cm (L) x 24 cm (W) x 8 cm (H)[12]
Controller
The design of the concept controller has been likened to a boomerang or a banana by many observers (or even less flattering likenesses). However, some suggest that the controller, while a little un-traditional in contrast to the DualShock and DualShock 2 controllers, might provide adequate comfort for extended hours of play. According to the Japanese video game publication Famitsu, Sony Computer Entertainment chief technical officer Masayuki Chatani said that the controller design is a "prototype, so there could be some small adjustments."
[13] In an interview with Edge, SCEE's Chris Deering echoed these statements by describing the E3 controller as "just a design study". Some people pointed that the controller bears a similar resemblance to the old Alps Interactive 3rd party controller which was originally made for the PlayStation.[14]
Miscellaneous
The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
Two simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie.
High-definition IP video conferencing.
EyeToy interactive reality game.
EyeToy voice command recognition.
EyeToy virtual object manipulation.
Digital photograph display (JPEG).
MP3 and ATRAC download and playback.
Simultaneous World Wide Web access and gameplay.
Hub/Home Ethernet Gaming Network.
Parental Controls
7 controllers at once
Interface
According to DevStation Conference, the PS3 will use the Cross Media Bar already used in the PlayStation Portable and PSX devices.
Games in development
Main article: List of PlayStation 3 games
As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high.
Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Killzone PS3, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 and Tekken 6. In the E3 2005 Press Conference, Sony showed some pre-rendered and some real-time videos of games in development with the codenames Eyedentify, Vision Gran Turismo and MotorStorm. Also shown at E3 was a video of Final Fantasy VII 's opening sequence remade in PlayStation 3 graphics, at the time recent to the show, Square Enix stated there are no plans for a remake. Square Enix is however listed for a Final Fantasy game along with 70 other Japanese developers during TGS 2005. Final Fantasy XIII will also be made. Controversial games developers Rockstar North have also hinted that they are planning the provisionally named Grand Theft Auto 4, primarily for the PS3. One of the most, if not the most anticipated PS3 game up to this point is Metal Gear Solid 4: Guns of the Patriots, which had its first trailer shown at the Tokyo Game Show 2005 event. At this time, only three games have been mentioned as PS3 launch titles: Lair from Factor 5, Warhawk from Incognito Entertainment, and Unreal Tournament 2007 from Epic Games. In the November issue of PSM Magazine, SCEA Chief Operating Officer Jack Tretton mentioned both Lair and Warhawk as launch titles, although Sony would not expand further on his comments. In the January issue of the same publication, it was stated that Epic Games is working hard to get Unreal Tournament 2007 ready for the proposed launch in Spring 2006. However, Epic stated in response that they are working to release the PC version first and that the PS3 version has no priority for release over the PC version.
Software Development Kit
Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces.
The list of open standards includes:
COLLADA, an open, XML-based file format for 3D models.
OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API.
OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
OpenVG, for hardware-accelerated 2D vector graphics.
Sublicensed technologies includes:
Ageia's PhysX SDK, NovodeX.
Epic's Unreal engine 3.0 framework.
Havok's physics and animation engines.
Pixelux's Game Asset Synthesis Technology[15], a toolkit for advanced procedural synthesis
Alias Systems Corporation's 3D graphics programs [16]
Cg, Nvidia's C-like shading language.
SpeedTree RT, a programming package produced by Interactive Data Visualization, Inc. that aims to produce high-quality virtual foliage in real time.
Kynogon's Kynapse 4.0 (PDF) "large scale A.I."[17]
The list of standards they are reported to be considering includes:
IPv6, the next generation of the Internet Protocol. [18]
In addition, Sony recently purchased SN Systems, a former provider of Microsoft Windows based development tools for a variety of console platforms including the PlayStation 2, GameCube, PSP and Nintendo DS to create additional Linux development tools. Sony is providing developers with Linux toolchains where SN Systems will provide more customer-oriented Linux tools at an additional cost.
Online services
Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers.
While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony to control the quality of the online experience. It also means that there will be different user interfaces for each game depending on the developer.
However, the March 2006 issue of PSM magazine reports that Sony intends to launch an online service with the PS3 designed to compete with Microsoft's Xbox Live. This is rumored to be called "Playstation HUB".[19]
Region coding
PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim.
Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the company has stopped the practice of region coding.
According to Ephraim, “If you look at the fact that [the PlayStation 3] will support high-definition TV, which will be a global standard, there’s a good likelihood that it will be global region, as for example we’ve done with the PSP [PlayStation Portable].”
Sony's decision to stop region coding means consumers will be able to purchase PS3 games from anywhere in the world, which may turn out to be significantly cheaper than purchasing them exclusively from their home territory, or importing the system from Japan on launch.
Blu-ray movies will use a region code. However, the Blu-ray region code will be different from DVD region code.[20]
Region code Area
1 United States, Canada, Mexico, South America, Japan and East Asia (excluding China)
2 Europe and Africa
3 China, Russia, India, Pakistan and all other countries.
Backward compatibility
Games
The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. In a recent interview Ken Kutaragi stated that backward compatibility will be achieved through a combination of hardware and software.
"Third-party developers sometimes do things that are unimaginable. For example, there are cases where their games run, but not according to the console's specifications. There are times when games pass through our tests, but are written in ways that make us say, 'What in the world is this code?!' We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. There are things that will be required by hardware. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software."
Peripherals
According to the PlayStation 3 outline on the official PlayStation website, the PlayStation 3 Hard Disk Drive will be sold separately from the system, making it the only confirmed peripheral to date.[21]
The PS3 will not be backward-compatible with some of the hardware peripherals of the PS2. For example, memory cards for the PlayStation and PlayStation 2 will not work on the PlayStation 3 hardware.[22] Instead it was announced that the PS3 will only use the Sony Memory Stick to save games via MagicGate. This means that the PS3 will not be able to use PS1 and PS2 memory cards; however, the Memory Stick will be able to store save games for both PS1 and PS2 games, unlike the PS2's memory card.